Glendale, AZ- It is extraordinarily complicated to take a small business model and set it to scale. Independent development studios would have the general public believe it would be simple. Make an exciting game and avoid making what would be a copy of what is currently popular. AAA studios have been working non-stop to set the record straight in light of independent studio’s success. The same tactics, The Kohlrabi learned, will not translate to scale.
“It’s not just a matter of planning, and not exceeding the budget. Sure, of course, you can hire a group of people dedicated and excited to the game they are creating. But what happens when the company’s true intention is to destroy their collective soul?” -Amy Benavides Human Resources of Ubisoft
Indeed, as the Ubisoft representative explained that takes a butt load of money.
“If the development team is excited about the project that costs us a lot more money” -Amy Benavides from Ubisoft
As explained to The Kohlrabi by several AAA publishing studios, if the development team is excited about their project the development studio will be required to spend extra money to break individuals spirit and soul.
“We take extraordinary lengths to hire those who are already a shell of a person” – Electronic Arts
TheKohlrabi learned through the AAA studios that it’s quite common for talented individuals to be the hardest to break. Studios frantically seek those talented individuals and will do anything to hire them, including purchasing their entire independent team.
“Yes we admit, ironically, they provide the best numbers for our graphs!” -Amy
Immediately after individuals are hired, the studio will then place an enormous corporate bureaucracy to every decision no matter how small. The bureaucracy is so finely tuned to where everyone is a part of the bureaucracy without knowing it. Studios now like to have real time data of the rate of spirit decline, year over year comparisons, and a complication if sequels have been made, thus adding to the ever growing cost and budgets.
With this formula, AAA studios need to sell no less than 100 million copies per title. The problem, as some insiders describe, is investors provide the studios with an ever increasing budget. Not knowing what to do with all the newly infused money, similar to a reaching a Kickstarter goal, a more complex bureaucracy is created. The growing bureaucracy creates the perfect hostile environment to destroy people’s soul.
Small gaming studios shrug and asked The Kohlrabi what it’s like to have a budget.
“Yeah, when we’re all working together independently, we’re totally willing to work for squares of toilet paper, and stale cool ranch Doritos. But once, we’ve been hired by a real publisher or studio we demand the finest of riches and gold. They would eventually pay it. You know if you were going to work for one of the big corporations you were basically a zombie. Why do you think zombie games are so popular? It’s your only outlet!”