The Kohlrabi was able to secure an exclusive interview with former Broderbund employee, Matthew Jones. We were interested in finding out what Mr. Jones’ picked as his favorite failed video game project at Broderbund. He barely skipped a beat when he said he said his favorite failed game at Broderbund was Karma Sandiego.
“Karma Sandiego was an open world game that had real world consequences” -Matthew Jones
Matthew told TheKohlrabi that Karma Sandiego was predicated on the classic detective solves the crime game mechanic. If the game player made the detective character a douche during an investigation the interviewees became increasingly non-complaint. Conversely, if the detective used tactics that made the game interviewees feel special, the detective player would receive a lot more information to solve the case. What made Karma Sandiego difficult, was much of the game required the player to read pixelated facial expressions of the interviewees. This proved the one of the downfalls of the game.
Matthew Jones said, “the ultimate reason why the game never found its way to market was, programmers were unable fix the bug where Karma would always bit the detectives ass in the end.”