San Jose, CA – The Sims 5 may seem like a distant wish at this point, but The Sims 4 will soon be delighting many gamers with untold possibilities of simulated Sims lives. However, for the Maxis Sim Studio Team, upgrading graphics to the best textures and adding new personality traits and character moods simply hasn’t been enough to peak their curiosity. They want to change the way you Sim.
“The idea originated from a movie night” -Shelly Knight Team Leader of The Sims 5
Shelly explained to The Kohlrabi that The Sims team was watching the Matrix trilogy. One team member remarked that they could build a Matrix with today’s technology, akin to BTE Dan’s claim about the Enterprise. The next morning, according to Mrs. Knight, a few of the team members were still at their desks fleshing out the details of how a Sims version of the Matrix could work. “Before I knew it, the team was working on patents for their ideas,” remarked Shelly Knight.
The interface attaches to a bike helmet-looking type thing that locks onto your skull. Then it inserts connecting wires as it gently wriggles them into your skin until it reaches the foramen magnum (where your skull and spinal cord meet). Once there, it can tap into your nervous system, and thus your brain.
The Sims 5 team, with the help of psychologists, cognitive scientists, Google, and neuroscientists, all worked to decode the human brain for the project to succeed.. The game was played by one of the testers while still in its alpha stage, and not ready for those outside the company to try. A projection showed us what the tester could see inside his virtual reality-looking helmet. To The Kohlrabi’s surprise, the playable world was not an exact replica of real life, but what you would expect for the next iteration of The Sims. The interface was sleeker, but still familiar. However, you will be able to play The Sims in the first-person perspective for the first time.
“The game really comes alive if you play it in First Person Mode. ” -The Sims 5 Game Tester
The Kohlrabi reporter attempted to ask the tester more questions about how the technology worked and what else they liked about the new Sims 5 game. Shelly Knight shuffled us off before we could ask the tester too many detailed questions. “We don’t like to get too friendly with the game testers of The Sims 5,” said Mrs. Knight.
Our interview was promptly cut short, and Shelly Knight showed us out. Finding the final interaction odd, The Kohlrabi needed answers. The Kohlrabi reporter found in the public financials an unusually high dollar amount for the testing portion of the Sims 5. Furthermore, the Kohlrabi uncovered that the high cost of testing was for irregularly high severance packages for game testers.
“The word severance was more of an umbrella term.” -Former Tester
Abnormally high severance pay and other unsettling costs were found in each game tester’s contract. This information was confirmed by a former tester who understandably did not want to be named. He informed The Kohlrabi that after reviewing his employee contract and finding the severance terms odd, he hacked senior management’s reports. He discovered that they hadn’t worked out a bug in the game that causes the player to die in real life when they die in the Sims 5. The tester immediately quit the company and hasn’t returned since.