Snuggle Scare Studios Needs Your Help

Snuggle Scare Studios Needs Your Help
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Former Capcom employee and software tester, Ashley Bakos, spoke to The Kohlrabi about Snuggle Scare Studios newest game and Patreon project.

“We created the Snuggle Scare Studios and the Patreon to fund our game, that many of us feel as if the video game industry has been desperately begging for” -Ashley Bakos

Ashley informed The Kohlrabi that Snuggle Scare Studios was formed because their former CEO started pressuring their department with simple budget cuts. These budget cuts started as benign as, eliminating unlimited snacks and sodas from the break room, and then quickly devolved to the cutting the company water cooler. The Resident Evil team was banished to using, office hallway water. These, conditions, said Ashley, did not hinder the creativity nor productivity of the Resident Evil campus of Capcom. It wasn’t until the elimination of Zombie cloning, housing, and training (AKA Zombie Resources) caused a drop in quality for the long-running video game series.

“When they (Capcom upper-management) told us they no longer would be able to keep the zombie obstacle entrance that’s when I saw the writing on the wall,” said Ashely

According to Ashely, when Capcom eliminated the horrific zombie work conditions, the worse the series became. Ms. Bakos was quite vocal about Resident Evil 5 when she said “Coming off the success that game was Resident Evil 4, that was when we needed our horrific zombie-riddled work conditions the most! We needed unique and creative conditions to give players realistic puzzles and zombie scares.”

“Ever since the complete shutter of Zombie Resources at Capcom, everyone knew it was a matter of time before we be asked to basically make a Call of Duty clone.”

zombie resourses

When Zombie Resources closed, the majority of the Resident Evil team left Capcom and created the foundation for Snuggle Scare Studios. According to their Patreon page, the Snuggle Scare team said that they would use the funds to re-create the conditions needed for authentic survival horror games. The biggest ticket item described on their fundraiser was Zombie Resources.

Ashley concluded the interview by saying “Having to grow the proper Zombie genes, housing, feeding and educating the Zombies is expensive.”